Multiple choice questions and answers (MCQ) based on the Window to Viewport Transformation in computer graphics with 4 choices, correct answer and explanation.

questions

Title
Which of the following ports resembles the coordinates from the real-world system?

Which of the following ports resembles the coordinates from the real-world system?


  1. Window port
  2. View Port
  3. Universal Port
  4. None of the above
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The process of transforming a 2D world-coordinate object to device coordinates is termed as:

The process of transforming a 2D world-coordinate object to device coordinates is termed as:


  1. Window to Viewport Transformation
  2. Viewing Transformation
  3. Windowing Transformation
  4. All of the above
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Can we represent multiple scenes from a real-world coordinate system on the viewport? If yes, how?

Can we represent multiple scenes from a real-world coordinate system on the viewport? If yes, how?


  1. By using multiple viewports
  2. By using multiple window ports
  3. Both a. and b.
  4. No, we cannot represent multiple scenes from a real-world coordinate system on the viewport
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Which of the following are true with respect to the Window Port in computer graphics?

Which of the following are true with respect to the Window Port in computer graphics?


  1. It represents real world coordinate system.
  2. A window port can be defined with the help of a GWINDOW statement.
  3. Window port is the coordinate area specially selected for the display.
  4. All of the above
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The viewport is an area expressed in rendering device specific coordinates, e.g. pixels for screen coordinates, in which the objects of interest are going to be rendered

"The viewport is an area expressed in rendering device specific coordinates, e.g. pixels for screen coordinates, in which the objects of interest are going to be rendered."

Based upon the above statement, determine whether it is true or false.


  1. True
  2. False
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total MCQs: 5

MCQs

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